

If it is true that chirrup sandals increase the chance that you are attacked by an enemy, the character wearing the sandals should have this sword. I will spare you my attempt at mathematically nailing down this exact advantage, but if the counter sword increases chance to counter the attack from 5% to 15% (my approximate guesses) that is a 10% additional chance of an attack every time you are attacked without dying. Every class except birdmen that can use it has a stronger attack weapon available to them, but that extra utility (+3 attack) is greatly offset by the increased chances of countering the attack. The second best mithril weapon is the counter sword. This made Gyan one of the strongest players in my last playthrough. If you give a move boosting item to a gladiator (bringing them from 5 to 7) and then give them this ground axe, they will have 8 total move. Any character that can equip this weapon should do so without hesitation. Additionally that extra move may make the difference between your character being able to move far enough to heal a friend or escape an enemy.

Sacrificing 3 attack (when your char may well be approaching 100 total attack) is a very tiny trade for boosting your move by 15-20%. Rune axe, typically considered "the best" has a base attack of 42 and the cast effect of detox 1 (which is approaching zero utility at that stage in the game).

The characters that can use this weapon all have unboosted move scores of 5 or 6. Other than slade-who I will not mention again because he's a total badass and the gisarme is clearly the best weapon for him-The best mithril weapon for any melee character is the Ground axe, and its no contest. At some point it hit me that I had never really questioned the mitril weapons I was using, I simply picked the ones with the most attack for melee and with my remaining mithril Id get weapons with spell effects so I could cast them in a pinch. Recently I played though Shining Force 2 for about the 10th time.
